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- bbbbzzzzffffssss((((6666)))) bbbbzzzzffffssss((((6666))))
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- NNNNAAAAMMMMEEEE
- bzfs - bzflag game server
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- SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
- bbbbzzzzffffssss [----aaaa _v_e_l_o_c_i_t_y _r_o_t_a_t_i_o_n] [----bbbb] [----cccc] [++++ffff _f_l_a_g-_i_d] [----ffff _f_l_a_g-_i_d] [----hhhh] [----iiii
- _i_n_t_e_r_f_a_c_e] [----jjjj] [----mmmmpppp {_c_o_u_n_t|[_r_e_d-_c_o_u_n_t],,,,[_g_r_e_e_n-_c_o_u_n_t],,,,[_b_l_u_e-
- _c_o_u_n_t],,,,[_p_u_r_p_l_e-_c_o_u_n_t],,,,[_r_o_g_u_e-_c_o_u_n_t]}] [----mmmmssss _s_h_o_t_s] [----pppp _p_o_r_t] [----qqqq] [++++rrrr]
- [----rrrr] [++++ssss _f_l_a_g-_c_o_u_n_t] [----ssss _f_l_a_g-_c_o_u_n_t] [----ssssaaaa] [----sssstttt _t_i_m_e] [----sssswwww _c_o_u_n_t] [----tttt]
- [----ttttttttllll _t_t_l]
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- BBBBzzzzffffssss is the server for bbbbzzzzffffllllaaaagggg, and it must be running to play. It can be
- run on any system on the network (including a player's system or one
- without graphics). Terminating the server terminates the game in
- progress.
-
- OOOOppppttttiiiioooonnnnssss
- ----aaaa _v_e_l_o_c_i_t_y _r_o_t_a_t_i_o_n
- Enables inertia and sets the maximum linear and
- angular accelerations.
-
- ----bbbb When ----cccc is supplied, this option randomly rotates the
- buildings.
-
- ----cccc Enables the capture-the-flag style game. By default,
- the shooting gallery style is used.
-
- ++++ffff _f_l_a_g-_i_d Forces the existance of the given flag. If specified
- multiple times for the same _f_l_a_g-_i_d, then that many
- flags will appear.
-
- ----ffff _f_l_a_g-_i_d Disallows random flags of the given type. Required
- flags given by the ++++ffff option are still provided.
-
- ----hhhh Buildings are given random heights.
-
- ----hhhheeeellllpppp Shows a help page and lists all the valid flag id's.
-
- ----iiii _i_n_t_e_r_f_a_c_e Server will listen for and respond to ``pings'' on
- the given interface.
-
- ----jjjj Allows jumping.
-
- ----mmmmpppp {_c_o_u_n_t|[_r_o_g_u_e],,,,[_r_e_d],,,,[_g_r_e_e_n],,,,[_b_l_u_e],,,,[_p_u_r_p_l_e]}
- Sets the maximum number of players, total or per
- team. A single value sets the total number of
- players allowed. Five comma separated values set the
- maximum for each team. If a count is left blank then
- no limit is set for that team, except for the limit
- on the total number of players. Boths forms may be
- provided.
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- PPPPaaaaggggeeee 1111
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- bbbbzzzzffffssss((((6666)))) bbbbzzzzffffssss((((6666))))
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- ----mmmmssss _s_h_o_t_s Allows up to _s_h_o_t_s simultaneous shots for each
- player. This is 1 by default.
-
- ----pppp _p_o_r_t Listen for game connections on _p_o_r_t instead of the
- default port.
-
- ----qqqq If specified, the server will not listen for nor
- respond to ``pings''. BBBBzzzzffffllllaaaagggg sends out these pings
- during startup to give the user a list of available
- servers. This effectively makes the server private,
- especially if the ----pppp option is also used.
-
- ++++rrrr Makes most shots ricochet. Super bullets, shock
- waves, and guided missiles do not.
-
- ----rrrr Allows rogues to join the game. By default, no rogue
- players are allowed.
-
- ++++ssss _n_u_m-_f_l_a_g_s The server will have an extra _n_u_m-_f_l_a_g_s random super
- flags available at all times. The ----ffff option can be
- used to restrict which types of flags will be added.
- Required flags given by the ++++ffff option are not
- included in the _n_u_m-_f_l_a_g_s total.
-
- ----ssss _n_u_m-_f_l_a_g_s The server will have up to _n_u_m-_f_l_a_g_s random super
- flags available at any time. The ----ffff option can be
- used to restrict which types of flags will be added.
- Required flags given by the ++++ffff option are not
- included in the _n_u_m-_f_l_a_g_s total.
-
- ----ssssaaaa Antidote flags are provided for players with bad
- flags.
-
- ----sssstttt _t_i_m_e Bad flags are automatically dropped after _t_i_m_e
- seconds.
-
- ----sssswwww _c_o_u_n_t Bad flags are automatically dropped after _c_o_u_n_t wins.
- Capturing a team flag does not count as a win.
-
- ----tttt Adds teleporters to the game.
-
- ----ttttttttllll _t_i_m_e-_t_o-_l_i_v_e
- Sets the maximum number of hops a ``ping'' reply will
- take. This effectively limits the range of the
- server in the network. Clients more than _t_i_m_e-_t_o-
- _l_i_v_e hops away will not receive notification of the
- server's existance.
-
- ----vvvv Prints the version number of the executable.
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- PPPPaaaaggggeeee 2222
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- bbbbzzzzffffssss((((6666)))) bbbbzzzzffffssss((((6666))))
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- NNNNOOOOTTTTEEEESSSS
- The server uses very little CPU time, so it's not a burden on the system
- to leave one running and it won't interfere with a player using the same
- system. The server will continue to run until terminated. If a game is
- in progress when the server goes down, all players will be kicked off and
- the game will be aborted without warning. The server resets itself after
- every player has quit.
-
- The following game styles are recommended starting points.
-
- ----cccc [----bbbb] Basic capture-the-flag game. It teaches teamwork and
- dogfighting skills.
-
- ----hhhh ----rrrr ----ssss ----tttt Shooting gallery with superflags and teleporters.
- Rogues are allowed. Teaches players how to use
- superflags and teleporters for maximum effect. You
- may want to allow players to drop bad flags with any
- of -sa, -st, and -sw.
-
- Notice that the maximum number of shots for these styles is one. Having
- only one shot greatly increases playability and learning speed. Multiple
- shots decrease the required skill level and make it virtually impossible
- for even a skilled player to avoid getting shot for any length of time,
- taking much of the fun out of the game.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- bzflag(6)
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- AAAAUUUUTTTTHHHHOOOORRRR
- Chris Schoeneman, Winner of the Best Reality Engine Category for
- IndiZone3
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- PPPPaaaaggggeeee 3333
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